Agrith-Na-Na (Nightmare Zone) loot simulator

~51 gp per kill

Loot simulator

Pick a monster, raid or reward chest and a number of runs to roll its loot - what you'd get and what it's worth at live GE prices.
Agrith-Na-Na (Nightmare Zone)
Expected loot · average haul from 1,000 kills, at live GE prices
Expected value: 51,000
This is the mathematical average, not a roll: each item's quantity is its drop rate times 1,000 kills. That works out at about 51 gp per kill. Full rates on the Agrith-Na-Na (Nightmare Zone) page.

Agrith-Na-Na (Nightmare Zone) loot simulator

Simulate the loot from Agrith-Na-Na (Nightmare Zone) in Old School RuneScape over as many kills as you like. Every drop is rolled against its real rate, so a long run converges on the true drop table. Agrith-Na-Na (Nightmare Zone) is worth about 51 gp per kill on average at live Grand Exchange prices, so 1,000 kills comes to roughly 51,000 gp.

Agrith-Na-Na (Nightmare Zone) loot - frequently asked questions

How much gp per kill is Agrith-Na-Na (Nightmare Zone) in OSRS?

Agrith-Na-Na (Nightmare Zone) averages about 51 gp per kill at current Grand Exchange prices, counting every drop on its table weighted by rate.

What do you get from 1,000 Agrith-Na-Na (Nightmare Zone) kills?

On average, 1,000 kills yields 1 different item worth roughly 51,000 gp in total. Individual runs vary - roll the simulator to see a realistic sample.

Is this loot simulator accurate?

Yes. It uses the published Old School RuneScape drop rates and rolls each item independently per kill, exactly like the game, then values the haul at live Grand Exchange prices.

Where can I see Agrith-Na-Na (Nightmare Zone)'s full drop table?

The complete Agrith-Na-Na (Nightmare Zone) drop table, with every item's rate and live value, is on the Agrith-Na-Na (Nightmare Zone) bestiary page.