Loot simulator
Experiment No.2 loot simulator
Simulate the loot from Experiment No.2 in Old School RuneScape over as many kills as you like. Every drop is rolled against its real rate, so a long run converges on the true drop table. Experiment No.2 is worth about 786 gp per kill on average at live Grand Exchange prices, so 1,000 kills comes to roughly 795,647 gp.
Experiment No.2 loot - frequently asked questions
How much gp per kill is Experiment No.2 in OSRS?
Experiment No.2 averages about 786 gp per kill at current Grand Exchange prices, counting every drop on its table weighted by rate.
What do you get from 1,000 Experiment No.2 kills?
On average, 1,000 kills yields 22 different items worth roughly 795,647 gp in total. Individual runs vary - roll the simulator to see a realistic sample.
Is this loot simulator accurate?
Yes. It uses the published Old School RuneScape drop rates and rolls each item independently per kill, exactly like the game, then values the haul at live Grand Exchange prices.
Where can I see Experiment No.2's full drop table?
The complete Experiment No.2 drop table, with every item's rate and live value, is on the Experiment No.2 bestiary page.
Game data on this page comes from the OSRS Wiki: Experiment No.2, used under CC BY-NC-SA 3.0.