Animated Bronze Armour best in slot

Melee · 12.494 DPS · 10 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Animated Bronze ArmourCombat 11 · 10 hp· weak to earth
Levels
Boosts
Buffs
Best style vs this target: melee (12.494 DPS).
Rune pouch · Greater thrall
1051
DPS12.494incl. thralls +0.625
Max hit58
Accuracy98.17%
Time to kill0.8s
Attack styleCrush · Aggressive
Buffs: Super / divine combatPietyThralls
Auto-applied: Inquisitor's set
Approx. buy cost: 1.01b(+ untradeables)
weapon309.29m
head78.50m
body127.78m
legs131.58m
hands10.30m
feet158.00m
cape
Infernal cape
untradeable
neck52.05m
ring114.19m
shield31.19m
ammo
Rada's blessing 4
untradeable
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Animated Bronze Armour · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Meleebest12.4945898.17%0.8sInquisitor's mace1.01b
Magic11.9957097.42%0.8sTumeken's shadow1.30b
Ranged11.2952988.1%0.9sSpine587.08m
Full drop table and combat stats on the Animated Bronze Armour bestiary page. Roll its loot in the Animated Bronze Armour loot simulator.

Best in slot gear for Animated Bronze Armour

The highest-DPS setup against Animated Bronze Armour in Old School RuneScape is melee, built around the Inquisitor's mace, at 12.494 damage per second - about 1 seconds a kill. That beats the best magic setup by 4%. The tradeable pieces come to roughly 1.01b gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Animated Bronze Armour gear - frequently asked questions

What is the best gear for Animated Bronze Armour in OSRS?

Melee is the highest-DPS style against Animated Bronze Armour, with the Inquisitor's mace as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.01b gp.

What combat style should I use against Animated Bronze Armour?

Melee 12.494 DPS, Magic 11.995 DPS, Ranged 11.295 DPS - so melee wins by 4%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Animated Bronze Armour?

About 1 seconds per kill with the best-in-slot loadout at 99 stats, from Animated Bronze Armour's 10 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.

What is Animated Bronze Armour weak to?

Animated Bronze Armour is weak to earth (30%), which the loadout search already accounts for.