Best-in-slot gear
| weapon | untradeable | |
| head | untradeable | |
| body | untradeable | |
| legs | untradeable | |
| hands | untradeable | |
| feet | 160.41m | |
| cape | untradeable | |
| neck | 145.42m | |
| ring | 45.03m | |
| shield | 12.50m |
Assumptions & limitations
- Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
- Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
- Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
- Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
- Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
| Style | DPS | Max hit | Accuracy | Time to kill | Weapon | Buy cost |
|---|---|---|---|---|---|---|
| Rangedbest | 12.823 | 30 | 97.38% | 1.2s | Spine | 363.36m |
| Melee | 12.53 | 58 | 98.47% | 1.2s | Inquisitor's mace | 1.02b |
| Magic | 11.692 | 70 | 94.82% | 1.3s | Tumeken's shadow | 1.30b |
Best in slot gear for Shadow (Temple of Light)
The highest-DPS setup against Shadow (Temple of Light) in Old School RuneScape is ranged, built around the Spine, at 12.823 damage per second - about 1 seconds a kill. That beats the best melee setup by 2%. The tradeable pieces come to roughly 363.4m gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.
Shadow (Temple of Light) gear - frequently asked questions
What is the best gear for Shadow (Temple of Light) in OSRS?
Ranged is the highest-DPS style against Shadow (Temple of Light), with the Spine as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 363.4m gp.
What combat style should I use against Shadow (Temple of Light)?
Ranged 12.823 DPS, Melee 12.53 DPS, Magic 11.692 DPS - so ranged wins by 2%. Reach and mechanics still matter: a style listed here may not be usable on every phase.
How long does it take to kill Shadow (Temple of Light)?
About 1 seconds per kill with the best-in-slot loadout at 99 stats, from Shadow (Temple of Light)'s 15 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.
What is Shadow (Temple of Light) weak to?
Shadow (Temple of Light) is weak to air (40%), which the loadout search already accounts for.