Armoured zombie (The Curse of Arrav) best in slot

1 · Ranged · 14.578 DPS · 10 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Armoured zombie (The Curse of Arrav)(1)Combat 70 · 10 hp· undead· weak to fire
Levels
Boosts
Buffs
Best style vs this target: ranged (14.578 DPS).
Rune pouch · Greater thrall
1051
DPS14.578incl. thralls +0.625
Max hit33
Accuracy101.29%
Time to kill0.7s
Attack styleSlash · Rapid
Buffs: Divine ranging / bastionRigourThralls
Auto-applied: Elite VoidSalve amulet (ei)
Approx. buy cost: 217.93m(+ untradeables)
weapon
Spine
untradeable
head
Void ranger helm
untradeable
body
Elite void top
untradeable
legs
Elite void robe
untradeable
hands
Void knight gloves
untradeable
feet160.41m
cape
Blessed dizana's quiver
untradeable
neck
Salve amulet(ei)
untradeable
ring45.03m
shield12.50m
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Armoured zombie (The Curse of Arrav) · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Rangedbest14.57833101.29%0.7sSpine217.93m
Melee14.1656698.43%0.7sInquisitor's mace1.15b
Magic12.9446499.84%0.8sHoly sanguinesti staff483.59m

Best in slot gear for Armoured zombie (The Curse of Arrav)

The highest-DPS setup against Armoured zombie (The Curse of Arrav) (1) in Old School RuneScape is ranged, built around the Spine, at 14.578 damage per second - about 1 seconds a kill. That beats the best melee setup by 3%. The tradeable pieces come to roughly 217.9m gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Armoured zombie (The Curse of Arrav) gear - frequently asked questions

What is the best gear for Armoured zombie (The Curse of Arrav) in OSRS?

Ranged is the highest-DPS style against Armoured zombie (The Curse of Arrav), with the Spine as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 217.9m gp.

What combat style should I use against Armoured zombie (The Curse of Arrav)?

Ranged 14.578 DPS, Melee 14.165 DPS, Magic 12.944 DPS - so ranged wins by 3%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Armoured zombie (The Curse of Arrav)?

About 1 seconds per kill with the best-in-slot loadout at 99 stats, from Armoured zombie (The Curse of Arrav)'s 10 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.

What is Armoured zombie (The Curse of Arrav) weak to?

Armoured zombie (The Curse of Arrav) is weak to fire (50%), which the loadout search already accounts for.