Blood spawn best in slot

Entry · Ranged · 13.008 DPS · 7 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Blood spawn(Entry)Combat 55 · 7 hp· weak to earth
Levels
Boosts
Buffs
Best style vs this target: ranged (13.008 DPS).
Rune pouch · Greater thrall
1051
DPS13.008incl. thralls +0.625
Max hit30
Accuracy98.85%
Time to kill0.5s
Attack styleSlash · Rapid
Buffs: Divine ranging / bastionRigourThralls
Auto-applied: Elite Void
Approx. buy cost: 361.32m(+ untradeables)
weapon
Spine
untradeable
head
Void ranger helm
untradeable
body
Elite void top
untradeable
legs
Elite void robe
untradeable
hands
Void knight gloves
untradeable
feet158.00m
cape
Blessed dizana's quiver
untradeable
neck145.79m
ring44.93m
shield12.60m
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Blood spawn · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Rangedbest13.0083098.85%0.5sSpine361.32m
Melee12.6345899.33%0.6sInquisitor's mace1.01b
Magic12.2597099.68%0.6sTumeken's shadow1.30b
Full drop table and combat stats on the Blood spawn bestiary page. Roll its loot in the Blood spawn loot simulator.

Best in slot gear for Blood spawn

The highest-DPS setup against Blood spawn (Entry) in Old School RuneScape is ranged, built around the Spine, at 13.008 damage per second - about 1 seconds a kill. That beats the best melee setup by 3%. The tradeable pieces come to roughly 361.3m gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Blood spawn gear - frequently asked questions

What is the best gear for Blood spawn in OSRS?

Ranged is the highest-DPS style against Blood spawn, with the Spine as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 361.3m gp.

What combat style should I use against Blood spawn?

Ranged 13.008 DPS, Melee 12.634 DPS, Magic 12.259 DPS - so ranged wins by 3%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Blood spawn?

About 1 seconds per kill with the best-in-slot loadout at 99 stats, from Blood spawn's 7 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.

What is Blood spawn weak to?

Blood spawn is weak to earth (50%), which the loadout search already accounts for.