Jungle horror best in slot

Guard · Melee · 14.153 DPS · 45 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Jungle horror(Guard)Combat 70 · 45 hp· weak to fire
Levels
Boosts
Buffs
Best style vs this target: melee (14.153 DPS).
Rune pouch · Greater thrall
1051
DPS14.153incl. thralls +0.625
Max hit85
Accuracy95.38%
Time to kill3.2s
Attack styleSlash · Aggressive
Buffs: Super / divine combatPietyThrallsSlayer helm (on task)
Auto-applied: Slayer helm (on task)
Approx. buy cost: 1.80b(+ untradeables)
weapon1.27b
head952.0k
body87.09m
legs107.76m
hands10.30m
feet157.67m
cape
Infernal cape
untradeable
neck52.91m
ring114.09m
ammo
Rada's blessing 4
untradeable
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Jungle horror · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Meleebest14.1538595.38%3.2sScythe of vitur1.80b
Ranged13.3183295.02%3.4sSpine569.92m
Magic13.0897599.68%3.4sTumeken's shadow1.25b
Full drop table and combat stats on the Jungle horror bestiary page. Roll its loot in the Jungle horror loot simulator.

Best in slot gear for Jungle horror

The highest-DPS setup against Jungle horror (Guard) in Old School RuneScape is melee, built around the Scythe of vitur, at 14.153 damage per second - about 3 seconds a kill. That beats the best ranged setup by 6%. The tradeable pieces come to roughly 1.8b gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Jungle horror gear - frequently asked questions

What is the best gear for Jungle horror in OSRS?

Melee is the highest-DPS style against Jungle horror, with the Scythe of vitur as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.8b gp.

What combat style should I use against Jungle horror?

Melee 14.153 DPS, Ranged 13.318 DPS, Magic 13.089 DPS - so melee wins by 6%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Jungle horror?

About 3 seconds per kill with the best-in-slot loadout at 99 stats, from Jungle horror's 45 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.

What is Jungle horror weak to?

Jungle horror is weak to fire (25%), which the loadout search already accounts for.