Best-in-slot gear
| weapon | untradeable | |
| head | 915.0k | |
| body | 84.12m | |
| legs | 58.12m | |
| hands | 52.24m | |
| feet | 139.85m | |
| cape | untradeable | |
| neck | 480.0k | |
| ring | 16.25m | |
| shield | untradeable | |
| ammo | untradeable |
Special attacks Spec: Zorya's tome +0.16 DPS·Opener: Eye of Ayak (+3.9%)
Spec weapon to bring
Switched in with this gear. Energy comes back 10% every 30 seconds, plus a surge potion dose every five minutes.
Zorya's tome · 50% energy Estimated avg 92 a spec (max 216), 91.17% to hit · 184 per full bar +0.16 DPS
With the top one: 14.50 DPS over a trip (from 14.335).
Defence opener
Landed at the start of a kill from a full bar; this gear then hits a weaker target.
Eye of Ayak × 2 89.64% to land the first, 91.3% the last · 14.954 DPS if all land 14.894 (+3.9%)
Accursed sceptre × 2 86.06% to land the first, 87.75% the last · 14.57 DPS if all land 14.566 (+1.6%)
Seercull × 1 100% to land · 14.523 DPS if all land 14.523 (+1.3%)
Setups players use for Waterfiend none shared yet
No one has shared a setup for Waterfiend yet. Save one from this page or your game, then press Share on it in My Setups.
How this is worked out
- Built in: what can reach the target (halberds only for melee on Kree'arra, Zulrah and other flying bosses; no melee where it can't land, like the Kraken), each boss's damage caps, reductions and immunities (Corp, Zulrah, Verzik, Olm, Tekton, the Duke and more), and the bonuses the target's type turns on (salve, slayer helmet on task, dragon, demon and other banes).
- Real gear only: items you can't take to the fight (PvP Arena, Nightmare Zone and minigame copies, League rewards) are never picked. When two pieces are within 0.2% DPS of each other, the sturdier one is shown.
- Your levels: only gear the levels above can wear is searched (Bandos needs 65 Defence, Torva 80), and each style prays the best prayer they allow: Piety needs 70 Prayer and 70 Defence, so a 1 Defence pure prays Ultimate Strength with Incredible Reflexes.
- One phase at a time: bosses with phases or forms (Zulrah, Vorkath, Hydra, Yama) are scored for the one picked above.
- Not in the DPS above: special attacks (listed separately under Special attacks), prayer switching and hitting several targets at once. This is the gear for your steady damage, not a full kill plan.
Every style vs Waterfiend Magic 14.335·Ranged 14.216·Melee 13.501
| Style | DPS | Max hit | Accuracy | Time to kill | Weapon | Buy cost |
|---|---|---|---|---|---|---|
| Magicbest | 14.335 | 78 | 88.19% | 8.9s | Harmonised Nightmare staff | 351.99m |
| Ranged | 14.216 | 42 | 86.55% | 9.0s | Ascension crossbows | 1.38b |
| Melee | 13.501 | 89 | 86.79% | 9.5s | Soulreaper axe | 924.28m |
Waterfiend magic gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Harmonised Nightmare staff Casts Earth Surge | 14.335 | - | 78 | 88.19% | 351.99m+ | ||
| 2 | Kodai wand Casts Earth Surge | 11.541 | -19.5% | 78 | 88.75% | 408.18m+ | ||
| 3 | Toxic staff of the dead Casts Earth Surge | 11.523 | -19.6% | 78 | 88.61% | 359.32m+ | ||
| 4 | Staff of Light Casts Earth Surge | 11.475 | -20.0% | 78 | 88.24% | 355.87m+ | ||
| 5 | Mystic smoke staff Casts Earth Surge | 11.38 | -20.6% | 77 | 88.65% | 353.49m+ |
Waterfiend ranged gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Ascension crossbows Rapid | 14.216 | - | 42 | 86.55% | 1.38b+ | ||
| 2 | Scorching bow Rapid | 11.738 | -17.4% | 62 | 85.77% | 559.74m+ | ||
| 3 | Toxic blowpipe Rapid | 11.48 | -19.2% | 36 | 72.26% | 559.74m+ | ||
| 4 | Hunters' sunlight crossbow Rapid | 10.791 | -24.1% | 41 | 89.16% | 575.51m+ | ||
| 5 | Rosewood blowpipe Rapid | 9.858 | -30.7% | 31 | 71.33% | 559.74m+ |
Waterfiend melee gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Soulreaper axe Crush · Aggressive | 13.501 | - | 89 | 86.79% | 924.28m+ | ||
| 2 | Emberlight Slash · Aggressive | 13.411 | -0.7% | 73 | 84.04% | 474.13m+ | ||
| 3 | Inquisitor's mace Crush · Aggressive | 13.178 | -2.4% | 67 | 89.89% | 948.55m+ | ||
| 4 | Obligator Crush · Smash | 12.735 | -5.7% | 49 | 88.9% | 4.30b+ | ||
| 5 | Abyssal bludgeon Crush · Aggressive | 11.908 | -11.8% | 61 | 88.73% | 563.34m+ |
Waterfiend gear setup: best in slot for every style
The highest-DPS setup against Waterfiend (Normal) in Old School RuneScape is magic, built around the Harmonised Nightmare staff, at 14.335 damage per second - about 9 seconds a kill. That beats the best ranged setup by 1%. The tradeable pieces come to roughly 352m gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.
Waterfiend gear - frequently asked questions
What are the best alternatives to the Harmonised Nightmare staff against Waterfiend?
In magic, the next best setups are built around the Kodai wand (11.541 DPS), the Toxic staff of the dead (11.523 DPS) and the Staff of Light (11.475 DPS), with the rest of the gear searched again around that weapon. Each style's top setups are listed above, one per weapon.
What is the best gear for Waterfiend in OSRS?
Magic is the highest-DPS style against Waterfiend, with the Harmonised Nightmare staff as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 352m gp.
What combat style should I use against Waterfiend?
Magic 14.335 DPS, Ranged 14.216 DPS, Melee 13.501 DPS - so magic wins by 1%. Reach and mechanics still matter: a style listed here may not be usable on every phase.
How long does it take to kill Waterfiend?
About 9 seconds per kill with the best-in-slot loadout at 99 stats, from Waterfiend (Normal)'s 128 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.
What is Waterfiend weak to?
Waterfiend is weak to earth (100%), which the loadout search already accounts for.
What is the best magic setup for Waterfiend?
Harmonised Nightmare staff, casting Earth Surge, with Slayer helmet (i), Ancestral robe top and Ancestral robe bottom: 14.335 DPS (max hit 78). The rest of the slots, the next best magic setups and the special attack to bring are above.
What is the best ranged setup for Waterfiend?
Ascension crossbows, with Slayer helmet (i), Masori body (f) and Masori chaps (f): 14.216 DPS (max hit 42). The rest of the slots, the next best ranged setups and the special attack to bring are above.
What is the best melee setup for Waterfiend?
Soulreaper axe, with Slayer helmet (i), Inquisitor's hauberk and Inquisitor's plateskirt: 13.501 DPS (max hit 89). The rest of the slots, the next best melee setups and the special attack to bring are above.
More boss gear setups
Vorkath·Zulrah·Cerberus·Alchemical Hydra·Vardorvis·Duke Sucellus·The Leviathan·The Whisperer·Phantom Muspah·Nex·Corporeal Beast·General Graardor·K'ril Tsutsaroth·Commander Zilyana·Kree'arra·The Nightmare ·every monster A-Z
Game data on this page comes from the OSRS Wiki: Waterfiend, used under CC BY-NC-SA 3.0. Damage formulas follow the wiki's DPS calculator, osrs-dps-calc by Weird Gloop (GPL-3.0).