Zombie (Entrana Dungeon) best in slot

1 · Melee · 13.852 DPS · 30 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Zombie (Entrana Dungeon)(1)Combat 25 · 30 hp· undead· weak to fire
Levels
Boosts
Buffs
Best style vs this target: melee (13.852 DPS).
Rune pouch · Greater thrall
1051
DPS13.852incl. thralls +0.625
Max hit65
Accuracy97.63%
Time to kill2.2s
Attack styleCrush · Aggressive
Buffs: Super / divine combatPietyThrallsSlayer helm (on task)
Auto-applied: Slayer helm (on task)
Approx. buy cost: 940.14m(+ untradeables)
weapon309.29m
head952.0k
body128.88m
legs131.58m
hands10.29m
feet160.41m
cape
Infernal cape
untradeable
neck53.25m
ring114.19m
shield31.28m
ammo
Rada's blessing 4
untradeable
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Zombie (Entrana Dungeon) · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Meleebest13.8526597.63%2.2sInquisitor's mace940.14m
Ranged13.6233297.3%2.2sSpine573.26m
Magic13.0837599.63%2.3sTumeken's shadow1.25b
Full drop table and combat stats on the Zombie (Entrana Dungeon) bestiary page. Roll its loot in the Zombie (Entrana Dungeon) loot simulator.

Best in slot gear for Zombie (Entrana Dungeon)

The highest-DPS setup against Zombie (Entrana Dungeon) (1) in Old School RuneScape is melee, built around the Inquisitor's mace, at 13.852 damage per second - about 2 seconds a kill. That beats the best ranged setup by 2%. The tradeable pieces come to roughly 940.1m gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Zombie (Entrana Dungeon) gear - frequently asked questions

What is the best gear for Zombie (Entrana Dungeon) in OSRS?

Melee is the highest-DPS style against Zombie (Entrana Dungeon), with the Inquisitor's mace as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 940.1m gp.

What combat style should I use against Zombie (Entrana Dungeon)?

Melee 13.852 DPS, Ranged 13.623 DPS, Magic 13.083 DPS - so melee wins by 2%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Zombie (Entrana Dungeon)?

About 2 seconds per kill with the best-in-slot loadout at 99 stats, from Zombie (Entrana Dungeon)'s 30 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.

What is Zombie (Entrana Dungeon) weak to?

Zombie (Entrana Dungeon) is weak to fire (50%), which the loadout search already accounts for.