Ancient Guardian (Desert Treasure II) best in slot

Melee · 13.097 DPS · 100 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Ancient Guardian (Desert Treasure II)Combat 153 · 100 hp· golem
Levels
Boosts
Buffs
Best style vs this target: melee (13.097 DPS).
Rune pouch · Greater thrall
1051
DPS13.097incl. thralls +0.625
Max hit87
Accuracy85.75%
Time to kill7.6s
Attack styleSlash · Aggressive
Buffs: Super / divine combatPietyThralls
Approx. buy cost: 1.99b(+ untradeables)
weapon1.27b
head218.00m
body85.45m
legs85.01m
hands10.29m
feet160.41m
cape
Infernal cape
untradeable
neck53.25m
ring114.19m
ammo
Rada's blessing 4
untradeable
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Ancient Guardian (Desert Treasure II) · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Meleebest13.0978785.75%7.6sScythe of vitur1.99b
Magic11.7727095.51%8.5sTumeken's shadow1.30b
Ranged10.7062983.23%9.3sSpine591.76m

Best in slot gear for Ancient Guardian (Desert Treasure II)

The highest-DPS setup against Ancient Guardian (Desert Treasure II) in Old School RuneScape is melee, built around the Scythe of vitur, at 13.097 damage per second - about 8 seconds a kill. That beats the best magic setup by 11%. The tradeable pieces come to roughly 1.99b gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Ancient Guardian (Desert Treasure II) gear - frequently asked questions

What is the best gear for Ancient Guardian (Desert Treasure II) in OSRS?

Melee is the highest-DPS style against Ancient Guardian (Desert Treasure II), with the Scythe of vitur as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.99b gp.

What combat style should I use against Ancient Guardian (Desert Treasure II)?

Melee 13.097 DPS, Magic 11.772 DPS, Ranged 10.706 DPS - so melee wins by 11%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Ancient Guardian (Desert Treasure II)?

About 8 seconds per kill with the best-in-slot loadout at 99 stats, from Ancient Guardian (Desert Treasure II)'s 100 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.