Golem (unused NPC) best in slot

Melee · 12.751 DPS · 70 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Golem (unused NPC)Combat 55 · 70 hp
Levels
Boosts
Buffs
Best style vs this target: melee (12.751 DPS).
Rune pouch · Greater thrall
1051
DPS12.751incl. thralls +0.625
Max hit75
Accuracy96.86%
Time to kill5.5s
Attack styleSlash · Aggressive
Buffs: Super / divine combatPietyThralls
Approx. buy cost: 1.99b(+ untradeables)
weapon1.26b
head218.00m
body85.45m
legs86.45m
hands10.30m
feet158.00m
cape
Infernal cape
untradeable
neck52.05m
ring114.19m
ammo
Rada's blessing 4
untradeable
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Golem (unused NPC) · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Meleebest12.7517596.86%5.5sScythe of vitur1.99b
Ranged12.5293095.03%5.6sSpine361.32m
Magic12.2557099.64%5.7sTumeken's shadow1.30b
Full drop table and combat stats on the Golem (unused NPC) bestiary page. Roll its loot in the Golem (unused NPC) loot simulator.

Best in slot gear for Golem (unused NPC)

The highest-DPS setup against Golem (unused NPC) in Old School RuneScape is melee, built around the Scythe of vitur, at 12.751 damage per second - about 6 seconds a kill. That beats the best ranged setup by 2%. The tradeable pieces come to roughly 1.99b gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Golem (unused NPC) gear - frequently asked questions

What is the best gear for Golem (unused NPC) in OSRS?

Melee is the highest-DPS style against Golem (unused NPC), with the Scythe of vitur as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.99b gp.

What combat style should I use against Golem (unused NPC)?

Melee 12.751 DPS, Ranged 12.529 DPS, Magic 12.255 DPS - so melee wins by 2%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Golem (unused NPC)?

About 6 seconds per kill with the best-in-slot loadout at 99 stats, from Golem (unused NPC)'s 70 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.