Best-in-slot gear
| weapon | 719.78m | |
| head | 18.31m | |
| body | 89.97m | |
| legs | 70.26m | |
| hands | 69.23m | |
| feet | 142.08m | |
| cape | untradeable | |
| neck | 154.00m | |
| ring | 36.70m | |
| ammo | 616 |
Special attacks Spec: Rosewood blowpipe +0.16 DPS·Opener: Bandos godsword (+6.9%)
Spec weapon to bring
Switched in with this gear. Energy comes back 10% every 30 seconds, plus a surge potion dose every five minutes.
Rosewood blowpipe · 25% energy avg 25.5 a spec (max 56), 99.19% to hit · 102.2 per full bar +0.16 DPS
Dragon knife · 25% energy avg 24.7 a spec (max 54), 99.23% to hit · 98.8 per full bar +0.15 DPS
Toxic blowpipe · 50% energy avg 23.4 a spec (max 49), 95.63% to hit · 46.9 per full bar +0.06 DPS
Zaryte crossbow · 75% energy avg 46.4 a spec (max 72), 96.77% to hit · 61.9 per full bar +0.04 DPS
With the top one: 13.98 DPS over a trip (from 13.82).
Defence opener
Landed at the start of a kill from a full bar; this gear then hits a weaker target.
Bandos godsword × 2 96.4% to land the first, 98.46% the last · 14.787 DPS if all land 14.769 (+6.9%)
Elder maul × 2 94.16% to land the first, 95.91% the last · 14.375 DPS if all land 14.352 (+3.9%)
Dragon warhammer × 2 91.31% to land the first, 93.54% the last · 14.295 DPS if all land 14.265 (+3.2%)
Setups players use for Head Guard none shared yet
No one has shared a setup for Head Guard yet. Save one from this page or your game, then press Share on it in My Setups.
How this is worked out
- Built in: what can reach the target (halberds only for melee on Kree'arra, Zulrah and other flying bosses; no melee where it can't land, like the Kraken), each boss's damage caps, reductions and immunities (Corp, Zulrah, Verzik, Olm, Tekton, the Duke and more), and the bonuses the target's type turns on (salve, slayer helmet on task, dragon, demon and other banes).
- Real gear only: items you can't take to the fight (PvP Arena, Nightmare Zone and minigame copies, League rewards) are never picked. When two pieces are within 0.2% DPS of each other, the sturdier one is shown.
- Your levels: only gear the levels above can wear is searched (Bandos needs 65 Defence, Torva 80), and each style prays the best prayer they allow: Piety needs 70 Prayer and 70 Defence, so a 1 Defence pure prays Ultimate Strength with Incredible Reflexes.
- One phase at a time: bosses with phases or forms (Zulrah, Vorkath, Hydra, Yama) are scored for the one picked above.
- Not in the DPS above: special attacks (listed separately under Special attacks), prayer switching and hitting several targets at once. This is the gear for your steady damage, not a full kill plan.
Every style vs Head Guard Ranged 13.82·Melee 12.991·Magic 12.262
| Style | DPS | Max hit | Accuracy | Time to kill | Weapon | Buy cost |
|---|---|---|---|---|---|---|
| Rangedbest | 13.82 | 39 | 91.72% | 6.2s | Ascension crossbows | 1.30b |
| Melee | 12.991 | 80 | 92.71% | 6.6s | Soulreaper axe | 1.07b |
| Magic | 12.262 | 70 | 99.71% | 7.0s | Tumeken's shadow | 1.08b |
Head Guard gear setup: best in slot for every style
The highest-DPS setup against Head Guard in Old School RuneScape is ranged, built around the Ascension crossbows, at 13.82 damage per second - about 6 seconds a kill. That beats the best melee setup by 6%. The tradeable pieces come to roughly 1.3b gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.
Head Guard gear - frequently asked questions
What is the best gear for Head Guard in OSRS?
Ranged is the highest-DPS style against Head Guard, with the Ascension crossbows as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.3b gp.
What combat style should I use against Head Guard?
Ranged 13.82 DPS, Melee 12.991 DPS, Magic 12.262 DPS - so ranged wins by 6%. Reach and mechanics still matter: a style listed here may not be usable on every phase.
How long does it take to kill Head Guard?
About 6 seconds per kill with the best-in-slot loadout at 99 stats, from Head Guard's 86 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.
What is the best ranged setup for Head Guard?
Ascension crossbows, with Masori mask (f), Masori body (f) and Masori chaps (f): 13.82 DPS (max hit 39). The rest of the slots, the next best ranged setups and the special attack to bring are above.
What is the best melee setup for Head Guard?
Soulreaper axe, with Torva full helm, Torva platebody and Torva platelegs: 12.991 DPS (max hit 80). The rest of the slots, the next best melee setups and the special attack to bring are above.
What is the best magic setup for Head Guard?
Tumeken's shadow, with Ancestral hat, Ancestral robe top and Ancestral robe bottom: 12.262 DPS (max hit 70). The rest of the slots, the next best magic setups and the special attack to bring are above.
More boss gear setups
Vorkath·Zulrah·Cerberus·Alchemical Hydra·Vardorvis·Duke Sucellus·The Leviathan·The Whisperer·Phantom Muspah·Nex·Corporeal Beast·General Graardor·K'ril Tsutsaroth·Commander Zilyana·Kree'arra·The Nightmare ·every monster A-Z
Game data on this page comes from the OSRS Wiki: Head Guard, used under CC BY-NC-SA 3.0. Damage formulas follow the wiki's DPS calculator, osrs-dps-calc by Weird Gloop (GPL-3.0).