Totem (The Nightmare) best in slot gear setup
Best-in-slot gear
| weapon | untradeable | |
| head | 33.99m | |
| body | 88.88m | |
| legs | 60.43m | |
| hands | 55.46m | |
| feet | 147.62m | |
| cape | untradeable | |
| neck | 102.0k | |
| ring | 17.72m | |
| shield | untradeable | |
| ammo | untradeable |
Totem (The Nightmare) combat stats
300 hp · lowest def: every style alike · fire spells +70%
- Lowest defence
- Every style alike (+0)
- Elemental
- Standard fire spells: +70% accuracy and damage
- Hitpoints
- 300
- Attack
- 1
- Strength
- 1
- Defence
- 0
- Ranged
- 1
- Magic
- 1
- Stab
- +0
- Slash
- +0
- Crush
- +0
- Magic
- +0
- Ranged
- +0
- Max hit
- Not listed
- Attack speed
- Not listed
- Attacks with
- None
- Aggressive
- No
- Attributes
- None
- Size
- 3 by 3 tiles
- Poison
- Immune
- Venom
- Immune
- Thralls
- Not immune
Not listed: cannon, burn and freeze.
Special attacks Spec: Zorya's tome +0.36 DPS
Spec weapon to bring
Switched in with this gear. Energy comes back 10% every 30 seconds, plus a surge potion dose every five minutes.
Zorya's tome · 50% energy Estimated avg 195 a spec (max 392), 99.66% to hit · 390 per full bar +0.36 DPS
With the top one: 28.54 DPS over a trip (from 28.177).
Setups players use for Totem (The Nightmare) none shared yet
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How this is worked out
- Built in: what can reach the target (halberds only for melee on Kree'arra, Zulrah and other flying bosses; no melee where it can't land, like the Kraken), each boss's damage caps, reductions and immunities (Corp, Zulrah, Verzik, Olm, Tekton, the Duke and more), and the bonuses the target's type turns on (salve, slayer helmet on task, dragon, demon and other banes).
- Real gear only: items you can't take to the fight (PvP Arena, Nightmare Zone and minigame copies, League rewards) are never picked. When two pieces are within 0.2% DPS of each other, the sturdier one is shown.
- Your levels: only gear the levels above can wear is searched (Bandos needs 65 Defence, Torva 80), and each style prays the best prayer they allow: Piety needs 70 Prayer and 70 Defence, so a 1 Defence pure prays Ultimate Strength with Incredible Reflexes.
- One phase at a time: bosses with phases or forms (Zulrah, Vorkath, Hydra, Yama) are scored for the one picked above.
- Not in the DPS above: special attacks (listed separately under Special attacks), prayer switching and hitting several targets at once. This is the gear for your steady damage, not a full kill plan.
Every style vs Totem (The Nightmare) Magic 28.177 · Melee 15.881 · Ranged 15.248
| Style | DPS | Max hit | Accuracy | Time to kill | Weapon | Buy cost |
|---|---|---|---|---|---|---|
| Magicbest | 28.177 | 126 | 99.45% | 10.6s | Harmonised Nightmare staff | 404.21m |
| Melee | 15.881 | 92 | 99.22% | 18.9s | Scythe of Vitur | 1.85b |
| Ranged | 15.248 | 42 | 98.92% | 19.7s | Ascension crossbows | 1.02b |
Totem (The Nightmare) magic gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Harmonised Nightmare staff Casts Fire Surge with Sunfire runes | 28.177 | - | 126 | 99.45% | 404.21m+ | ||
| 2 | Kodai wand Casts Fire Surge with Sunfire runes | 22.548 | -20.0% | 126 | 99.47% | 457.47m+ | ||
| 3 | Toxic staff of the dead Casts Fire Surge with Sunfire runes | 22.546 | -20.0% | 126 | 99.47% | 411.54m+ | ||
| 4 | Staff of Light Casts Fire Surge with Sunfire runes | 22.542 | -20.0% | 126 | 99.45% | 408.10m+ | ||
| 5 | Purging staff Casts Fire Surge with Sunfire runes | 22.22 | -21.1% | 124 | 99.49% | 404.21m+ |
Totem (The Nightmare) melee gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Scythe of Vitur Slash · Aggressive | 15.881 | - | 92 | 99.22% | 1.85b+ | ||
| 2 | Obligator Crush · Thrust | 14.144 | -10.9% | 61 | 99.33% | 4.64b+ | ||
| 3 | Soulreaper axe Slash · Aggressive | 13.862 | -12.7% | 80 | 99.25% | 1.09b+ | ||
| 4 | Inquisitor's mace Crush · Aggressive | 13.036 | -17.9% | 60 | 99.24% | 1.05b+ | ||
| 5 | Ghrazi rapier Stab · Aggressive | 12.83 | -19.2% | 59 | 99.24% | 758.02m+ |
Totem (The Nightmare) ranged gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Ascension crossbows Rapid | 15.248 | - | 42 | 98.92% | 1.02b+ | ||
| 2 | Toxic blowpipe Rapid | 14.648 | -3.9% | 34 | 98.82% | 338.82m+ | ||
| 3 | Rosewood blowpipe Rapid | 12.585 | -17.5% | 29 | 98.76% | 338.82m+ | ||
| 4 | Ironwood blowpipe Rapid | 11.348 | -25.6% | 26 | 98.7% | 338.82m+ | ||
| 5 | Hunters' sunlight crossbow Rapid | 11.111 | -27.1% | 38 | 99.21% | 352.57m+ |
Totem (The Nightmare) gear setup: best in slot for every style
The highest-DPS setup against Totem (The Nightmare) in Old School RuneScape is magic, built around the Harmonised Nightmare staff, at 28.177 damage per second - about 11 seconds a kill. That beats the best melee setup by 77%. The tradeable pieces come to roughly 404.2m gp, plus untradeables. A totem can only be hit while the Nightmare's shield is down, and magic deals it double damage, so a magic setup charges it fastest. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed above. Drop your own levels in to see what actually changes.
Totem (The Nightmare) has 300 hitpoints, and its lowest defence bonus is every style alike (+0). Fire spells from the standard spellbook get 70% more accuracy and damage against it. It is immune to poison and venom.
Totem (The Nightmare) gear - frequently asked questions
What are the best alternatives to the Harmonised Nightmare staff against Totem (The Nightmare)?
In magic, the next best setups are built around the Kodai wand (22.548 DPS), the Toxic staff of the dead (22.546 DPS) and the Staff of Light (22.542 DPS), with the rest of the gear searched again around that weapon. Each style's top setups are listed above, one per weapon.
What is the best gear for Totem (The Nightmare) in OSRS?
Magic is the highest-DPS style against Totem (The Nightmare), with the Harmonised Nightmare staff as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 404.2m gp.
What combat style should I use against Totem (The Nightmare)?
Magic 28.177 DPS, Melee 15.881 DPS, Ranged 15.248 DPS - so magic wins by 77%. Reach and mechanics still matter: a style listed here may not be usable on every phase.
How long does it take to kill Totem (The Nightmare)?
About 11 seconds per kill with the best-in-slot loadout at 99 stats, from Totem (The Nightmare)'s 300 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.
What is Totem (The Nightmare) weak to?
Totem (The Nightmare) is weak to fire (70%), which the loadout search already accounts for.
What is the best magic setup for Totem (The Nightmare)?
Harmonised Nightmare staff, casting Fire Surge, with Ancestral hat, Ancestral robe top and Ancestral robe bottom: 28.177 DPS (max hit 126). The rest of the slots, the next best magic setups and the special attack to bring are above.
What is the best melee setup for Totem (The Nightmare)?
Scythe of Vitur, with Torva full helm, Torva platebody and Torva platelegs: 15.881 DPS (max hit 92). The rest of the slots, the next best melee setups and the special attack to bring are above.
What is the best ranged setup for Totem (The Nightmare)?
Ascension crossbows, with Void ranger helm, Elite void top and Elite void robe: 15.248 DPS (max hit 42). The rest of the slots, the next best ranged setups and the special attack to bring are above.
More boss gear setups
Vorkath · Zulrah · Cerberus · Alchemical Hydra · Vardorvis · Duke Sucellus · The Leviathan · The Whisperer · Phantom Muspah · Nex · Corporeal Beast · General Graardor · K'ril Tsutsaroth · Commander Zilyana · Kree'arra · The Nightmare · every monster A-Z
Game data on this page comes from the OSRS Wiki: Totem (The Nightmare), used under CC BY-NC-SA 3.0. Damage formulas follow the wiki's DPS calculator, osrs-dps-calc by Weird Gloop (GPL-3.0).