Count Draynor (Nightmare Zone) best in slot gear setup
Best-in-slot gear
| weapon | 632.80m | |
| head | 929.5k | |
| body | 89.80m | |
| legs | 68.45m | |
| hands | 74.61m | |
| feet | 149.00m | |
| cape | untradeable | |
| neck | 155.34m | |
| ring | 1,793 | |
| ammo | 9,148 |
Special attacks Spec: Rosewood blowpipe +0.21 DPS · Opener: Bandos godsword (+2.4%)
Spec weapon to bring
Switched in with this gear. Energy comes back 10% every 30 seconds, plus a surge potion dose every five minutes.
Rosewood blowpipe · 25% energy avg 32.2 a spec (max 68), 99.89% to hit · 128.8 per full bar +0.21 DPS
Dragon knife · 25% energy avg 30.1 a spec (max 62), 99.89% to hit · 120.2 per full bar +0.18 DPS
Toxic blowpipe · 50% energy avg 28.8 a spec (max 59), 98.39% to hit · 57.6 per full bar +0.08 DPS
Webweaver bow · 50% energy avg 33.4 a spec (max 68), 100% to hit · 66.9 per full bar +0.04 DPS
With the top one: 16.43 DPS over a trip (from 16.22).
Defence opener
Landed at the start of a kill from a full bar; this gear then hits a weaker target.
Bandos godsword × 2 98.6% to land the first, 99.68% the last · 16.61 DPS if all land 16.61 (+2.4%)
Bone dagger × 1 100% to land · 16.467 DPS if all land 16.467 (+1.5%)
Dorgeshuun crossbow × 1 100% to land · 16.467 DPS if all land 16.467 (+1.5%)
Setups players use for Count Draynor (Nightmare Zone) none shared yet
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How this is worked out
- Built in: what can reach the target (halberds only for melee on Kree'arra, Zulrah and other flying bosses; no melee where it can't land, like the Kraken), each boss's damage caps, reductions and immunities (Corp, Zulrah, Verzik, Olm, Tekton, the Duke and more), and the bonuses the target's type turns on (salve, slayer helmet on task, dragon, demon and other banes).
- Real gear only: items you can't take to the fight (PvP Arena, Nightmare Zone and minigame copies, League rewards) are never picked. When two pieces are within 0.2% DPS of each other, the sturdier one is shown.
- Your levels: only gear the levels above can wear is searched (Bandos needs 65 Defence, Torva 80), and each style prays the best prayer they allow: Piety needs 70 Prayer and 70 Defence, so a 1 Defence pure prays Ultimate Strength with Incredible Reflexes.
- One phase at a time: bosses with phases or forms (Zulrah, Vorkath, Hydra, Yama) are scored for the one picked above.
- Not in the DPS above: special attacks (listed separately under Special attacks), prayer switching and hitting several targets at once. This is the gear for your steady damage, not a full kill plan.
Every style vs Count Draynor (Nightmare Zone) Ranged 16.22 · Melee 15.183 · Magic 13.725
| Style | DPS | Max hit | Accuracy | Time to kill | Weapon | Buy cost |
|---|---|---|---|---|---|---|
| Rangedbest | 16.22 | 44 | 96.96% | 2.2s | Ascension crossbows | 1.17b |
| Melee | 15.183 | 94 | 97.17% | 2.3s | Soulreaper axe | 818.36m |
| Magic | 13.725 | 50 | 99.24% | 2.6s | Eye of Ayak | 396.48m |
Count Draynor (Nightmare Zone) ranged gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Ascension crossbows Rapid | 16.22 | - | 44 | 96.96% | 1.17b+ | ||
| 2 | Toxic blowpipe Rapid | 15.652 | -3.5% | 39 | 96.79% | 538.13m+ | ||
| 3 | Blisterwood stake Rapid | 14.979 | -7.7% | 37 | 97.8% | 552.32m+ | ||
| 4 | Rosewood blowpipe Rapid | 13.419 | -17.3% | 34 | 96.67% | 538.13m+ | ||
| 5 | Bow of Faerdhinen Rapid | 11.967 | -26.2% | 59 | 98.06% | 379.88m+ |
Count Draynor (Nightmare Zone) melee gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Soulreaper axe Slash · Aggressive | 15.183 | - | 94 | 97.17% | 818.36m+ | ||
| 2 | Inquisitor's mace Crush · Aggressive | 14.088 | -7.2% | 70 | 97.2% | 832.77m+ | ||
| 3 | Sunspear Stab · Controlled | 13.955 | -8.1% | 87 | 97.7% | 447.68m+ | ||
| 4 | Blade of Saeldor Slash · Aggressive | 13.853 | -8.8% | 69 | 97.11% | 476.67m+ | ||
| 5 | Ghrazi rapier Stab · Aggressive | 13.848 | -8.8% | 69 | 97.08% | 493.25m+ |
Count Draynor (Nightmare Zone) magic gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Eye of Ayak Accurate | 13.725 | - | 50 | 99.24% | 396.48m+ | ||
| 2 | Tumeken's shadow Accurate | 13.197 | -3.8% | 80 | 99.65% | 1.04b+ | ||
| 3 | Sanguinesti staff Accurate | 12.805 | -6.7% | 63 | 99.22% | 372.87m+ | ||
| 4 | Trident of the Swamp Accurate | 11.425 | -16.8% | 56 | 99.22% | 362.03m+ | ||
| 5 | Harmonised Nightmare staff Casts Fire Surge with Sunfire runes | 11.394 | -17.0% | 51 | 99.11% | 356.14m+ |
Count Draynor (Nightmare Zone) gear setup: best in slot for every style
The highest-DPS setup against Count Draynor (Nightmare Zone) (Normal Mode) in Old School RuneScape is ranged, built around the Ascension crossbows, at 16.22 damage per second - about 2 seconds a kill. That beats the best melee setup by 7%. The tradeable pieces come to roughly 1.17b gp, plus untradeables. No thrall can be raised in the Nightmare Zone, so none is counted. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed above. Drop your own levels in to see what actually changes.
Count Draynor (Nightmare Zone) gear - frequently asked questions
What are the best alternatives to the Ascension crossbows against Count Draynor (Nightmare Zone)?
In ranged, the next best setups are built around the Toxic blowpipe (15.652 DPS), the Blisterwood stake (14.979 DPS) and the Rosewood blowpipe (13.419 DPS), with the rest of the gear searched again around that weapon. Each style's top setups are listed above, one per weapon.
What is the best gear for Count Draynor (Nightmare Zone) in OSRS?
Ranged is the highest-DPS style against Count Draynor (Nightmare Zone), with the Ascension crossbows as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.17b gp.
What combat style should I use against Count Draynor (Nightmare Zone)?
Ranged 16.22 DPS, Melee 15.183 DPS, Magic 13.725 DPS - so ranged wins by 7%. Reach and mechanics still matter: a style listed here may not be usable on every phase.
How long does it take to kill Count Draynor (Nightmare Zone)?
About 2 seconds per kill with the best-in-slot loadout at 99 stats, from Count Draynor (Nightmare Zone) (Normal Mode)'s 35 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.
What is the best ranged setup for Count Draynor (Nightmare Zone)?
Ascension crossbows, with Slayer helmet (i), Masori body (f) and Masori chaps (f): 16.22 DPS (max hit 44). The rest of the slots, the next best ranged setups and the special attack to bring are above.
What is the best melee setup for Count Draynor (Nightmare Zone)?
Soulreaper axe, with Slayer helmet (i), Torva platebody and Torva platelegs: 15.183 DPS (max hit 94). The rest of the slots, the next best melee setups and the special attack to bring are above.
What is the best magic setup for Count Draynor (Nightmare Zone)?
Eye of Ayak, with Slayer helmet (i), Ancestral robe top and Ancestral robe bottom: 13.725 DPS (max hit 50). The rest of the slots, the next best magic setups and the special attack to bring are above.
More boss gear setups
Vorkath · Zulrah · Cerberus · Alchemical Hydra · Vardorvis · Duke Sucellus · The Leviathan · The Whisperer · Phantom Muspah · Nex · Corporeal Beast · General Graardor · K'ril Tsutsaroth · Commander Zilyana · Kree'arra · The Nightmare · every monster A-Z
Game data on this page comes from the OSRS Wiki: Count Draynor (Nightmare Zone), used under CC BY-NC-SA 3.0. Damage formulas follow the wiki's DPS calculator, osrs-dps-calc by Weird Gloop (GPL-3.0).