Experiment No.2 best in slot gear setup
Best-in-slot gear
| weapon | 684.00m | |
| head | 18.15m | |
| body | 88.86m | |
| legs | 68.50m | |
| hands | 73.70m | |
| feet | 149.10m | |
| cape | untradeable | |
| neck | 155.24m | |
| ring | 36.00m | |
| ammo | 975 |
Experiment No.2 combat stats
95 hp · lowest def: standard ranged · no elemental weakness
- Lowest defence
- Standard ranged (+25)
- Elemental
- No elemental weakness
- Hitpoints
- 95
- Attack
- 104
- Strength
- 92
- Defence
- 90
- Ranged
- 100
- Magic
- 1
- Stab
- +45
- Slash
- +70
- Crush
- +60
- Magic
- +60
- Ranged (light)
- +55
- Ranged (standard)
- +25
- Ranged (heavy)
- +55
- Max hit
- 11 (approx)
- Attack speed
- 4 ticks (2.4s)
- Attacks with
- Stab, Ranged
- Aggressive
- No
- Attributes
- None
- Size
- 2 by 2 tiles
- Poison
- Not immune
- Venom
- Not immune
- Cannon
- Not immune
- Thralls
- Immune
Not listed: burn and freeze.
Special attacks Spec: Rosewood blowpipe +0.14 DPS · Opener: Bandos godsword (+12.3%)
Spec weapon to bring
Switched in with this gear. Energy comes back 10% every 30 seconds, plus a surge potion dose every five minutes.
Rosewood blowpipe · 25% energy avg 23.4 a spec (max 56), 97.22% to hit · 93.6 per full bar +0.14 DPS
Dragon knife · 25% energy avg 22.7 a spec (max 54), 97.35% to hit · 90.7 per full bar +0.13 DPS
Toxic blowpipe · 50% energy avg 22.5 a spec (max 49), 91.93% to hit · 45.1 per full bar +0.07 DPS
Zaryte crossbow · 75% energy avg 45.1 a spec (max 72), 94.02% to hit · 60.2 per full bar +0.05 DPS
With the top one: 12.40 DPS over a trip (from 12.252).
Defence opener
Landed at the start of a kill from a full bar; this gear then hits a weaker target.
Bandos godsword × 2 91.47% to land the first, 94.83% the last · 13.869 DPS if all land 13.756 (+12.3%)
Elder maul × 2 89.43% to land the first, 92.74% the last · 13.309 DPS if all land 13.231 (+8%)
Dragon warhammer × 2 84.65% to land the first, 88.84% the last · 13.185 DPS if all land 13.079 (+6.8%)
Setups players use for Experiment No.2 none shared yet
No one has shared a setup for Experiment No.2 yet. Save one from this page or your game, then press Share on it in My Setups.
How this is worked out
- Built in: what can reach the target (halberds only for melee on Kree'arra, Zulrah and other flying bosses; no melee where it can't land, like the Kraken), each boss's damage caps, reductions and immunities (Corp, Zulrah, Verzik, Olm, Tekton, the Duke and more), and the bonuses the target's type turns on (salve, slayer helmet on task, dragon, demon and other banes).
- Real gear only: items you can't take to the fight (PvP Arena, Nightmare Zone and minigame copies, League rewards) are never picked. When two pieces are within 0.2% DPS of each other, the sturdier one is shown.
- Your levels: only gear the levels above can wear is searched (Bandos needs 65 Defence, Torva 80), and each style prays the best prayer they allow: Piety needs 70 Prayer and 70 Defence, so a 1 Defence pure prays Ultimate Strength with Incredible Reflexes.
- One phase at a time: bosses with phases or forms (Zulrah, Vorkath, Hydra, Yama) are scored for the one picked above.
- Not in the DPS above: special attacks (listed separately under Special attacks), prayer switching and hitting several targets at once. This is the gear for your steady damage, not a full kill plan.
Every style vs Experiment No.2 Ranged 12.252 · Magic 11.591 · Melee 11.223
| Style | DPS | Max hit | Accuracy | Time to kill | Weapon | Buy cost |
|---|---|---|---|---|---|---|
| Rangedbest | 12.252 | 39 | 84.69% | 7.8s | Ascension crossbows | 1.27b |
| Magic | 11.591 | 70 | 99.31% | 8.2s | Tumeken's shadow | 1.08b |
| Melee | 11.223 | 52 | 85.79% | 8.5s | Obligator | 4.64b |
Experiment No.2 ranged gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Ascension crossbows Rapid | 12.252 | - | 39 | 84.69% | 1.27b+ | ||
| 2 | Toxic blowpipe Rapid | 11.551 | -5.7% | 33 | 83.86% | 589.55m+ | ||
| 3 | Rosewood blowpipe Rapid | 9.747 | -20.4% | 28 | 83.34% | 589.55m+ | ||
| 4 | Webweaver bow Rapid | 8.921 | -27.2% | 37 | 86.68% | 340.34m+ | ||
| 5 | 3rd Age bow Rapid | 8.887 | -27.5% | 36 | 88.08% | 1.18b+ |
Experiment No.2 magic gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Tumeken's shadow Accurate | 11.591 | - | 70 | 99.31% | 1.08b+ | ||
| 2 | Eye of Ayak Accurate | 11.498 | -0.8% | 42 | 98.45% | 444.99m+ | ||
| 3 | Sanguinesti staff Accurate | 10.915 | -5.8% | 58 | 98.42% | 422.04m+ | ||
| 4 | Trident of the Swamp Accurate | 9.645 | -16.8% | 47 | 98.42% | 411.13m+ | ||
| 5 | Harmonised Nightmare staff Casts Fire Surge with Sunfire runes | 9.207 | -20.6% | 42 | 98.2% | 405.07m+ |
Experiment No.2 melee gear setups: top 5
| # | Weapon | DPS | vs best | Max hit | Accuracy | Gear | Buy cost | |
|---|---|---|---|---|---|---|---|---|
| 1 | Obligator Crush · Thrust | 11.223 | - | 52 | 85.79% | 4.64b+ | ||
| 2 | Scythe of Vitur Slash · Aggressive | 10.932 | -2.6% | 78 | 83.97% | 1.75b+ | ||
| 3 | Soulreaper axe Crush · Aggressive | 10.836 | -3.4% | 79 | 82.28% | 1.08b+ | ||
| 4 | Inquisitor's mace Crush · Aggressive | 10.793 | -3.8% | 60 | 86.3% | 1.03b+ | ||
| 5 | Ghrazi rapier Stab · Aggressive | 10.544 | -6.1% | 59 | 85.73% | 759.50m+ |
Experiment No.2 gear setup: best in slot for every style
The highest-DPS setup against Experiment No.2 in Old School RuneScape is ranged, built around the Ascension crossbows, at 12.252 damage per second - about 8 seconds a kill. That beats the best magic setup by 6%. The tradeable pieces come to roughly 1.27b gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed above. Drop your own levels in to see what actually changes.
Experiment No.2 has 95 hitpoints, and its lowest defence bonus is standard ranged (+25). It has no elemental weakness. It is immune to thralls.
Experiment No.2 gear - frequently asked questions
What are the best alternatives to the Ascension crossbows against Experiment No.2?
In ranged, the next best setups are built around the Toxic blowpipe (11.551 DPS), the Rosewood blowpipe (9.747 DPS) and the Webweaver bow (8.921 DPS), with the rest of the gear searched again around that weapon. Each style's top setups are listed above, one per weapon.
What is the best gear for Experiment No.2 in OSRS?
Ranged is the highest-DPS style against Experiment No.2, with the Ascension crossbows as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.27b gp.
What combat style should I use against Experiment No.2?
Ranged 12.252 DPS, Magic 11.591 DPS, Melee 11.223 DPS - so ranged wins by 6%. Reach and mechanics still matter: a style listed here may not be usable on every phase.
How long does it take to kill Experiment No.2?
About 8 seconds per kill with the best-in-slot loadout at 99 stats, from Experiment No.2's 95 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.
What is the best ranged setup for Experiment No.2?
Ascension crossbows, with Masori mask (f), Masori body (f) and Masori chaps (f): 12.252 DPS (max hit 39). The rest of the slots, the next best ranged setups and the special attack to bring are above.
What is the best magic setup for Experiment No.2?
Tumeken's shadow, with Ancestral hat, Ancestral robe top and Ancestral robe bottom: 11.591 DPS (max hit 70). The rest of the slots, the next best magic setups and the special attack to bring are above.
What is the best melee setup for Experiment No.2?
Obligator, with Inquisitor's great helm, Inquisitor's hauberk and Inquisitor's plateskirt: 11.223 DPS (max hit 52). The rest of the slots, the next best melee setups and the special attack to bring are above.
More boss gear setups
Vorkath · Zulrah · Cerberus · Alchemical Hydra · Vardorvis · Duke Sucellus · The Leviathan · The Whisperer · Phantom Muspah · Nex · Corporeal Beast · General Graardor · K'ril Tsutsaroth · Commander Zilyana · Kree'arra · The Nightmare · every monster A-Z
Game data on this page comes from the OSRS Wiki: Experiment No.2, used under CC BY-NC-SA 3.0. Damage formulas follow the wiki's DPS calculator, osrs-dps-calc by Weird Gloop (GPL-3.0).