Manta ray (monster) best in slot

Melee · 14.596 DPS · 194 hp

Best-in-slot gear

Pick a monster and get the highest-DPS gear for each combat style - computed by searching every item against our exact DPS engine, not a hand-made list. Salve, Slayer helm and Dragon hunter auto-apply from the target. This is max-DPS gear, not fight strategy (no spec cycles or defensive swaps).
Manta ray (monster)Combat 133 · 194 hp
Levels
Boosts
Buffs
Best style vs this target: melee (14.596 DPS).
Rune pouch · Greater thrall
1051
DPS14.596incl. thralls +0.625
Max hit87
Accuracy96.06%
Time to kill13.3s
Attack styleSlash · Aggressive
Buffs: Super / divine combatPietyThralls
Approx. buy cost: 1.99b(+ untradeables)
weapon1.26b
head216.76m
body87.00m
legs86.97m
hands10.29m
feet158.00m
cape
Infernal cape
untradeable
neck53.00m
ring114.19m
ammo
Rada's blessing 4
untradeable
My Setups →
Assumptions & limitations
Shows the highest sustained single-target DPS gear from the exact engine, with the buffs above applied. It does not model:
  • Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
  • Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
  • Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
  • Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
  • Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
Salve and Dragon/demon-bane bonuses auto-apply from the target's type; the other buffs are the toggles above.
Every style vs Manta ray (monster) · at 99 stats with the buffs above
StyleDPSMax hitAccuracyTime to killWeaponBuy cost
Meleebest14.5968796.06%13.3sScythe of vitur1.99b
Magic12.2557099.64%15.8sTumeken's shadow1.29b
Ranged11.8232992.46%16.4sSpine586.53m
Full drop table and combat stats on the Manta ray (monster) bestiary page. Roll its loot in the Manta ray (monster) loot simulator.

Best in slot gear for Manta ray (monster)

The highest-DPS setup against Manta ray (monster) in Old School RuneScape is melee, built around the Scythe of vitur, at 14.596 damage per second - about 13 seconds a kill. That beats the best magic setup by 19%. The tradeable pieces come to roughly 1.99b gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.

Manta ray (monster) gear - frequently asked questions

What is the best gear for Manta ray (monster) in OSRS?

Melee is the highest-DPS style against Manta ray (monster), with the Scythe of vitur as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 1.99b gp.

What combat style should I use against Manta ray (monster)?

Melee 14.596 DPS, Magic 12.255 DPS, Ranged 11.823 DPS - so melee wins by 19%. Reach and mechanics still matter: a style listed here may not be usable on every phase.

How long does it take to kill Manta ray (monster)?

About 13 seconds per kill with the best-in-slot loadout at 99 stats, from Manta ray (monster)'s 194 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.