Best-in-slot gear
| weapon | 309.29m | |
| head | 952.0k | |
| body | 128.19m | |
| legs | 131.58m | |
| hands | 10.30m | |
| feet | 157.67m | |
| cape | untradeable | |
| neck | 52.91m | |
| ring | 114.00m | |
| shield | 30.50m | |
| ammo | untradeable |
Assumptions & limitations
- Attack reach / valid styles - some bosses can't be hit by every style (Zulrah & Kree'arra need halberds for melee), so a listed style may not be usable.
- Rare bolt/proc reductions - most per-monster caps & reductions ARE modelled (Corp halving, Zulrah's 50 cap, Kraken's 1/7 to non-magic, Ice demon, Duke), but an enchanted-bolt proc against a reducing monster can be slightly overstated. Never the recommended style anyway.
- Boss phases - multi-phase bosses (Zulrah, Vorkath, Alchemical Hydra) are scored one form at a time.
- Special attacks, prayer-switching, AoE, or survivability - no spec cycles (DWH/BGS), no protection prayers, no multi-target (chins).
- Pure DPS, not practicality - reports the literal highest damage-per-second, so a fast-but-impractical weapon (e.g. Karil's crossbow, which degrades to dust) can top the raw numbers.
| Style | DPS | Max hit | Accuracy | Time to kill | Weapon | Buy cost |
|---|---|---|---|---|---|---|
| Meleebest | 14.083 | 65 | 99.33% | 4.3s | Inquisitor's mace | 935.39m |
| Ranged | 13.879 | 32 | 99.22% | 4.3s | Spine | 569.92m |
| Magic | 13.089 | 75 | 99.68% | 4.6s | Tumeken's shadow | 1.25b |
Best in slot gear for Sand Crab
The highest-DPS setup against Sand Crab (Active) in Old School RuneScape is melee, built around the Inquisitor's mace, at 14.083 damage per second - about 4 seconds a kill. That beats the best ranged setup by 1%. The tradeable pieces come to roughly 935.4m gp, plus untradeables. Every slot is searched against the same combat engine the DPS calculator uses, at 99 stats with the buffs listed below - drop your own levels in to see what actually changes.
Sand Crab gear - frequently asked questions
What is the best gear for Sand Crab in OSRS?
Melee is the highest-DPS style against Sand Crab, with the Inquisitor's mace as the weapon. The full loadout is above, slot by slot, with live Grand Exchange prices totalling about 935.4m gp.
What combat style should I use against Sand Crab?
Melee 14.083 DPS, Ranged 13.879 DPS, Magic 13.089 DPS - so melee wins by 1%. Reach and mechanics still matter: a style listed here may not be usable on every phase.
How long does it take to kill Sand Crab?
About 4 seconds per kill with the best-in-slot loadout at 99 stats, from Sand Crab's 60 hitpoints and the sustained damage of that setup. No spec cycles or prayer switching are modelled.
What is Sand Crab weak to?
Sand Crab is weak to earth (20%), which the loadout search already accounts for.